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rextheorange

22 Game Reviews

2 w/ Responses

This game is sweet.
I like the dice. I think every game would benefit from some cool dice mechanics like this one.

The perspective and the sound design remind me of the "Don't starve" game.
Background music slaps.

"Mega Mozart" looks like he needs some eye drops.

Difficulty is a bit on the easy side. The main character is soundproof, has a "1000 yard stare", and can take around 50 hits before expiring. Also theres a ~3 second invinsibility window after each instance of incoming damage, so i can go AFK in the middle of the battle, walk into my kitchen, make myself a sandwich, return - and still have at lest 50% HP left.

The shooting noises are hilarious. Sounds like a little gnome going "woo". The death sound effect is even funnier. Sounded like a TalkToSpeech.exe malfunction.

While playing, I learned a few new funny words like «Staccato», «Tenuto» and «Fermata», so i guess that makes this game count as "edicational".

I beleve this game can be improved by adding a multiple unlockable characters, that each have their unique singing voice. Like a «cat» that is meowing, or a «big shaq» that makes "quo-quo poom-poom" noices.

nulledwine responds:

Thanks so much! Yeah since this was a jam game I wanted it to be a little bit more on the easier side so anyone could reach the end (most importantly to see mega mozart). The shooting sounds were made with a live otamatone, fun fact.
Definitely like the ideas of things like unlockable characters and unique voices. Maybe I might revisit it soon.

This is a very cool extention/remake of the older "Scrawler" game.
I enjoyend the new gameplay and mechanics a lot.
The difficulty balance is espesially good in this one. It felt just right.
I liked finding multiple different solutions to the same levels.

Now all we need is a crossover between the stickman dude from the first "Scrawler" game, and the slime-boy from this one, with an epic story of friendship and betrayal.

Well done, binary-man.

nulledwine responds:

Haha I've been waiting a while to see your review, I always look forward to reading them.

Thanks so much for the kind words!

This one is awesome. And very nice to look at too.
I like how it's balanced - it's a lot more user friendly than the first game and doesn't punishes you too hard for dying.

The Fraud boss feels a little too fragile and could use some more defence.

I enjoyed the «EX boss rush» mode - it's a good bonus, that adds a lot of content to the game.

I completed the story and the boss rush mode - and can say that it's my №2 favorite game.
( the №1 is «TankTonk» )

Exceptionally cute burping thingy.
Wish there was more sound effects when it is spitting blobs.
I like how orange cells taste the most - but purple ones are fine too.

I enjoyed the visuals and lore.

It does have that «If you not a masochist yet - you will become one soon» difficulty curve tough.
Couldn't get too far in the story.

Spppiiiiieeeeeeeeeeeeeennn :D

It's cool.

I wish the items that i found could be used for something. Otherwise i dont really feel the need to collect them all.

I liked the dead baby.

I didn't liked drowning and artifacts escaping by falling trough the map.

It's a good game.
I like that it is not as hard as your usual creations.

Lack of saves is a definite oversight tough. One ESC press and you lose all your progress. Also, there's a game breaking bug, that gets you stuck in place, if you press the doge button during any respawn. That one also makes you lose all your progress.

A decision to implement the rocket evasion mechanic was a good call. Thats a really good gameplay design. It provides a few different ways to beat the obstacles, and makes progression non-linear. Thats a big plus.

All in all - i would rate the game:
Lost_all_my_progress / 10

Looks good. Super hard tough. Enemies will often send lots of bullets and lasers from offscreen, leaving me very little wiggle room, and i die evry time =( .

Also wish there was a way to see other players high score.

Liked the music and sounds.

Rope controls are pretty junk. Rope doesent go exacly here you point to, but to some preditertmined positions instead. Rope doesent shoots at all sometimes. Also character spazzes out a little when shooting the rope.

Would be cool if limbs would be ripped off and send flying, instead of disappearing when touching the saw.

Difficulty gradually rises as you go through the levels. I gave up on the level that starts with two big saws swinging simultaneously from the floor and the selling. There was a hard part at the end of taht level, and i couldn't figure out a way to get past it.

Restricted rope angles makes it a lot more difficult, and less fun for me.

Would be cool if obstacles and locations had more variety as well.

Age 29, Male

Joined on 9/2/13

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