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rextheorange

22 Game Reviews

2 w/ Responses

Very short. Only takes a few minutes to get trough all the levels.

Purple monster with horns is glitchy and always spazzing out until he notices you.

Bosses seemed a little too weak.

The worm boss sometimes spawns exit portal underground when defeated, making it impossible to continue.

Loved the art, some and blood effects, and how you can fling defeated bosses bodies around.

Would be even better with improved combat-system and more variety in levels and obstacles.

Very similar to the first two games. This time you move up instead of right.

This seems like an interesting change, but the game window and resolution still uses album orientation, and because of that, i can see thick black walls left and right of the character (whith does nothing for me), and can not see up very far at all (which i really need to avoid the obstacles).

I think the game should use portrait orientation and let you see ahead a lot further than it is now.
I constantly cant see what's ahead and just pulling myself at random, hoping there's no traps there. Game is making me resort to trial and error (which im not a big fan of).
Add to that the fact that you cant controll your speed that well when gravity is constantly pushing you, and the difficulty becomes even harder that the previous games.
I stoppped around level 4.

Feels like a level pack for a first game.

Why not just update the old one - since they are basicly the same game?

Speedrun mode didn't made much sense to me. The giant timer countdown obstructs the playing zone of the screen and makes the game even more infuriating to play.
And what am i suppose to do with this time? Its not like its gonna be posted on the leaderboard or anything...

I had to stop at level 5.

The first four levels were pretty much exact copies of the first game. (Maybe they had some minor obsticle rearragements. But i am not shure about that. )

I really did not wanted to go trough those hard ass levels all over again just to see what new content there was. So i had to stop.
(Why not cut out old levels or give player ability to skip to new content?).

A simple platformer with a twist.

The twist is that you cant see sh*t and have to get trough levels using trial and error.
The fact that a lot of obsticles require you to follow a strict timing to get past makes the difficulty intensly high. (Not sure how you supposed to figure-out the timing when obstacles make no sounds, and you cant see them most of the time).

By some combination of dumb luck and pure miracle i was able to get tough all the levels and the game told me there is gonna be more levels soon. (Pls no. Or at least make the difficulty more balansed next time.)

Loved the art (especially mine menu and ending scene). The gameplay tough - not so much.

Did not liked falling spikes.

Can not unlock Level 15.
Level 14 leads to level 13 and game never ends.

Core gameplay is repetiteve and simplistic.

Simply walking a few meters avoiding different spike patterns in the middle is cool and all,but the gameplay could really use some improvements.

Would be great if it was a platformer with bigger levels, that requires you to use this ability to help character overcome different obsticles while treversing interesting locations.
Maybe put some good puzzles in there as well (some with limited amount of inc. )

Easy mode is not easy.
I am not convinsed any of the levels are possible to beat.

Boss cheats and obstricts flying enemies and platform obsticles with his HP-bar .

Jumping is terrible. Slow and static height. Character gets stuck and dragge when colliding with platforms.

Platforms are pushing you to your death super quick and spawn in random plases and it is often berely possible (sometime straick up impossible) to avoid them with this crappy jump.

This cranks the difficulty WAY up

Controls are not great.
Ability to release rope at will woud make it a little better. But the core system handles like a lobster.

I found accelerate/decelerate with buttons system espesially very awkward to use.

Super frustrating to bonk my head against a wall lightly and instantly die D= . (I do that all the time in irl and can confirm its not realistic and should not be doing THAT mutch damage).

First level was OK.
Second level was Hard as hell. (Also made my computer suffer when i lost my arm and got 300 null referense errors).

Third level was short. I liked that.

When i played the fourth level - i thought i accidentally restarted third level. (think it was a little longer, maybe?)

In level five sh*t got real. After a thousand attempts I broke my mouse and i had to replase it. And the game also restarted >:|

This time i skipped level two by ripping off my legs at the wery start and throwing them to the finish. Did the same thing on the next two levels, but ripped off my head this time.

Level five had so much walls i coudnt throw my atoms to the finish, so it took another thousand hours to get trough. I was surprised and dissapointed it wasnt the last level.

Level six felt like a water torture. And it had a lot of walls. Aftercountless attempts my chopped off head somehow made it to the finish line.

Level seven was on rails death obstilce course. It was a drag. When i finished it i didnt get level eight. i got level seven again.
And since my sanity was lost around level five and was just muscle memory at this point - i just completed level seven again. And then it restarted. Again. I have not tried completing it for the third time. I dont know why there's no level eight. And i dont care to know why there's no level eight.

I do not enjoy.

my disappointment is immeasurable and my day is ruined

Very similar to the previous demo. With some improvements here and there.

I got rekt less times this time. Since i remembered where the exit door is.

The sound effects were funny as hell.

The background is weird. Some sort of wooden crate.

Didnt liked how my big ass bullet got deflected by their small bullet.
Ability to choose when to fire the super bullet would be nice. (instead of wasting it ot the next shot)

And how music would comepletly stop after few minutes of drivig around.

The level number is nowhere to be found, so i could never knew which level im currently playing.

Not a fan of how enemies what are above and below you is a lot harder to kill, since our view it those directions is lower then left and right.

Code has some reference errors, so my computer cried a iittle.

Levels could use some more variety.
Got some Wow!'s and congratulate's after around five levels.
I love tank games.

Would recommend.

Mine munu was cool.

Main character hands are often look white when he walks north. Spooky.
Also he always walks in plase when im not pressing any directions. That must be really tiring.
Overall weird kid. Might be supernatural.

Music stopped after few minutes of walking int the starting location and it got too quiet. Didn't like that.

I got rekt ALOT. The maze with monsters was brutal and seemed a bit unfair.
I could see what is happening left and right ok. But up and down view distance is noticeably shorter. And that left me with barely any time to react to whatever i catch a glimpse out there.
Had to trial and error memorize a lot of spots where super fast bad guys would insta kill me in order to get to the ending. Lost a little bit of sanity.

Age 29, Male

Joined on 9/2/13

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